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(+1)

I really liked how the rogue-like aspect was incorporated. The chain reaction theme was also used in a lot of ways, so that's another plus! 

Something felt off about the way the game speeds up then slows down when you get hit. I think instead of slowing down the player, you should keep the same speed while increasing speed a lot slower, until you're at a set max speed. Solid game from the jam though, I had fun playing!

Thanks for the review and feedback!

Currently the max speed is met in around 5 seconds or so, so the player gets to max speed relatively quickly. I do kind of want to revisit the velocity stuff for the future as I feel that instantly going to zero speed on hit felt a bit weird. ( ̄ω ̄")