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Really fun once I got the hang of it. My broad critique of this game: It gets lost in itself. The whole writing style and framing of the game is very abstract, which is fine in a vacuum, but it gets in the way of gameplay. The tutorial uses this vague phrasing even when describing game mechanics, which makes it more of a burden (ha) than anything helpful. For example: The tutorial vaguely points in the direction of crafting existing, but doesn't sufficiently describe how to actually perform it. Other than that, having to memorize the names of all the different elements and what they do is a bit tedious, especially since the names are equally abstract and long. I understand the choice to not have a complete list for the player, as discovery is a part of this game, but making each element's essence more obvious would smooth gameplay a lot; I can't tell at a glance how circle and shiny circle differ without memorizing it or constantly checking their tooltip.

I realize while writing these comments my longest comments are reserved for games that are outstanding, but have one or two things holding them back... I want to make it clear that you have something cool here. The presentation is great, just needing a little more focus, and the gameplay is a lot of fun. I believe you're planning on iterating on this further, and I can't wait to see what you make of it!