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(+1)

Hello. Thank you for testing my game. I will now take the time to test yours. Please believe that this review will not be intended to praise your work or to belittle your efforts. My goal is to give you a useful and general opinion. (This part of the text was written before the review.)

Let's begin.

Game Statistics
Play 1
18 min 20 = Forgot to rate at the beginning
Total 68
Weight 4/5

Play 2
22 min 30 
Total 59 levels
Weight: 5/5

Like
-Original and pleasant graphic style. A little refinement of your lines would make it extremely cute.
-Nice music. I would especially note that it seems well suited to your game and that your vision seems to have been coherent. Which makes it a wise choice to showcase it. (Watch out for Nintendo. Even more so if it's for a Kink Games game. They have no mercy.)
-Good SFX that doesn't overwhelm while remaining coherent.
-Well-crafted mini-games combining luck, logic, and reflexes.
-The world is pleasant and satisfying.
-The "travel" theme is well-exploited. We're in a time of perpetual transition.
-A logical way to see the character's level with the mirror.

I don't like
-It lacks a little story. Too bad because the world lends itself well to it.
-The money always goes back to 5 coins at each station after buying the syrup. It's a somewhat clumsy attempt to force you to play games that are less profitable in terms of coins (see below).
-Despite the well-crafted music, it's almost out of the game, in my opinion. Of course, I'm not going to blame you for this. But it's borderline. It was created outside of the game, for commercial purposes, for a company that makes lawsuits easier than dying in Dark Souls. You should already think about changing it. It's a shame because it fits really well.

Review, Improvement, Idea:
- Giving the player the choice to tip would be more interesting for them, even if it means adding some sort of multiplier coefficient if they decide to put in more coins. Encouraging them to tip will be less frustrating. It's better to incentivize than to force them.
- The winning balance between the mini-games is uneven. Plinko is almost the best to do to have a chance of progressing to bron'k. Spell has a winning level that's too limited compared to spending.

Plinkomust:
Must do if you don't have all 8 coins. It completely eclipses the utility of Sort'm.

Sortm:
-Interesting gameplay. I'd seen it before but never tried it. It seems to me there's a balancing issue between the speed of the elements to be processed and the speed at which the elements slide across the platforms. This is just an impression because I'm not familiar with this mini-game. In any case, its rewards are limited, and it's common to win back as much as you invested. Maybe review the rewards.

Bronk'r
-The speed of the ball when you restart a game is indexed to the speed of the previous game. So the ball can start quite fast at the beginning before reaching normal speed.
- The angle calculation in the middle of the brick breaker bar is too linear. This allows you to make shots in a completely straight line. It would be interesting to reduce the dead zone in the middle of the bar or increase the reflection zone so as not to allow the player to readjust the difficulty during the game by reducing the angle of attack. Conversely, the angle on the sides is extremely capricious; it creates a balance that works but is extremely slippery.

Bug = Bronk'r
If the ball can exit the screen from above if it bounces too quickly on an obstacle near the ceiling.

Final point of view:
To get the best score, you must mainly do Plinkomust to get the 8 coins and chain the Bronk'r. We quickly find ourselves with a partner to follow for performance. A little balancing would seem appropriate to give all the mini-games a chance to shine. And not just by relieving the player of their money. I know gas stations are expensive, but the taxes really hurt XD. That doesn't stop the game from being very enjoyable with a friendly atmosphere. The art is also very appealing, and the positions in the mirror are original. They stand out from the usual straight-as-a-board character. I keep saying to be careful with the music. The chances of getting you back are very slim, but never zero. Anyway, I had a lot of fun and had a great time in this colorful little world.

Thank you for submitting your work. It was fun and "almost" satisfying (the bronk'r is stressful sometimes). It's a beautiful project you presented to us. I hope the judges' feedback is commensurate with your efforts.

Wishing you continued success, and while you wait, "Good work!" :D

PS: Since English isn't my primary language, I can sometimes have very poorly done turns. I apologize if this is the case.

(+1)

The reason why I made it so you always get 5 coins back after buying syrup is so you dont end up with nothing and having to go back to the first car to get more money. Also, the tip system was to give players a sense of a final score while making sure they still played the game instead of holding onto a ton of coins they earned in earlier rounds.

I do agree on the music aspect. I plan on adding some original songs soon. I've also made a patch that fixes the issue with the Bronk'r game.

Thank you for your feedback, having nobody else to give insight on the balance of your game while developing it makes it hard to get right.

(+1)

-As for the money, it's just one point of view. I saw the 5 silver coins, and I also understand the idea of creating a scoring system. Overall, what you did isn't bad, on the contrary. It just bothered me, in terms of score optimization, to have to go through smaller mini-games and not go straight back to Bronk'r. With better balancing, it would have been less disruptive.

- Of course, I completely understand that without a tester, consistent balancing is very difficult to create. That's why I put all these parts under "To review, improve, idea." I didn't want to burden you with this aspect, but to give you information that I thought was important to help you with this.

I hope my post wasn't unpleasant. That was absolutely not the goal.