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Please also open the map.i3d in GE and save to see if it fixes sesame color not showing. It is the only thing I can think it misses...

What is the problem with sesame color?  Big I have a green plant and at ready a dry plant ready to harvest (close to "dead" status but yellow instead of grey).  Should it be more "colorful" ?

For cows that's funny, I certainly miss something because I removed the "cattle" input, change the recipe with holstein, add the conversion, I can unload Angus and other from the truck BUT..... the ratio isn't applied. There's no angus storage so i shouldn't be able to unload it if I  had a problem of configuration but I can so the conversion line is used but the ratio="2"  is uneffective.  I'll see that another day, it's probably obvious but not today.


Thank you for the moddesc, even if don't worry about it, and now I can change my nick to "Kr3d0" to become famous :D

on the pda, the color on the field doesn't show, even though is the old spelt color (first I thought I may put wrong color code, second I tried only sesame on a base crops map...)

dezipped, opened the map id3d, saved, rezipped and nothing change. No yellow on the pda for my sesame field.

Can't it be a giants limit ? they have for everything so they are able to limit the pda colors to 32 or smth like that.

Yeah, but then it should at least work on a separate map. added only sesame to another map, still no color...

Indeed, weird thing. I can see color changed after editing the value in the foliage xml but nothing on the map. Starting a new game isn't a solution. At first I thought that the problem was you had only 3 values in the mapcolors (supposed to be 4 no ?) but adding a 4th didn't fix it in my test.


Btw, I saw on the map xml you have twice "animals" and "additionalfiles" blocks, it's time to clean up a little ;)

on the pda, the color on the field doesn't show, even though is the old spelt color (first I thought I may put wrong color code, second I tried only sesame on a base crops map...)