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(+1)

Hey, I played your game!  It's very fun!  Once I got the hang of it most things were very intuitive.  I'm not a regular twin stick shooter player, but I was able to do pretty well.  And the different enemy designs were a nice challenge.  Those spiny spikey guys were tough!  But in a good way, because you can neutralize them with good aim.  And then when the parts of the pentagram started lighting up, it was a nice increase in tension.  Here are a few notes of specific thoughts I had, but overall this is a good experience:

-My aim wasn't very good, but keeping the stream of shots going let me aim pretty well.  But I sucked at aiming the power shot for some reason (like the coordination it takes to hit the right bumper while aiming with the right stick).  I wanted to remap it to the left trigger so I could aim with the regular bullets and shot the power shot, but that doesn't seem to be an option.

-The rage doesn't seem all that effective.

-The pickups and blood colors seem too similar.  Maybe try to add some contrast there.

-Any thoughts on adding leveling/upgrades/more power ups?  Could be a way to add some depth/replayability, though what you have is already pretty fun, so it depends on what kind of experience you're going for.

-Other than the issue with the power shot, the controls felt good and responsive.  I didn't use the dash as much as I could/should have, but that would probably come with more practice

Again, fun game, and nice work!

Hi, thanks for taking the time to play and give feedback on the game! I'm glad you liked it. I've got a couple of follow up questions, if you don't mind:

  • Is there anything in particular about the rage mode that you didn't like? Did you maybe find it hard to hit the demons while they are running away, or is it something else? The idea behind it is to give you a chance to take a breather, or even clear out the room quickly.
  • What high score did you manage to get?

BTW, this game is more of a prototype right now. I do have some ideas about an upgrades-based progression, and of course, re-mappable controls, if I continue developing it. :)

(+1)

Hey, no problem.  Regarding rage mode, having all the enemies scatter didn't seem that helpful since it's easier to shoot them when they're in bunches.  I guess I was expecting some sort of overpowered/quad damage/slow mo where I kill everyone, rather than a time to take a breather.  If that's really what you want (taking a breather), maybe rename it something other than rage?   

For high score I got 227.  

let me know if you have any other questions or want me to try something else.