First off, thank you for very clearly explaining what the player is supposed to do. It seems simple, but several other games in this jam did NOT do that and the experience was worse.
I felt like the logs could use more grab points. They were very difficult to pick up and whatever component/collider was used around them forcing me into the air if I got too close was disorienting. Grabbing is something big VR studios can struggle with, so I get it. Just wanted to offer the feedback.
The timed aspect was nice to add a bit of tension, though you were quite generous with the time! Also would like some more ambiant sound other than the fire crackling. Birds, crickets, etc. Scene layout was nice and clean. Overall, this was a fine job! I believe this was your first jam and hope to see you in more down the line.