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(1 edit) (+1)

Really good combat and polish! Absolutely polished to a shine. It feels excellent to play for the most part, though my main critique would be that the whole rolling for modifiers sequence feels quite long, especially when it's the very first thing you do when starting, before even combat. I think it would've been better to roll for all modifiers at once, less down-time then. It discourages me from having another run when I have to do a fair amount of waiting first. Furthermore, we do not know what the dice represents until the guy announces it, so the dice rolling doesn't add much. Also, the money seems to be broken? I had like 40,000 coins and maxed out the shop round one. I had "moneybags" if that's relevant. Besides these minor complaints, I really enjoyed your game, fantastic job.

(+1)

The money was broken because the patch I made for the game I accidentally turned the money to 20,000! Sorry about that lmao. And yeah I definitely agree with you! the modifiers weren't gonna be my original mechanic so I didn't have enough time to polish it out. So it feels a little sluggish. Also  thanks for playing and giving good criticism. and not just u suk lol.