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Whoa, now that is some grade H horror! Holy smokes the tension nearly gave me an ulcer! With an expansion on this you could easily make a very successful horror game! I know this was based on PT, and that game really got horror right. This was an excellent adaptation! 

I have so many questions about how you accomplished this! Like what engine you used, how you got that spooky filter, and how you so skillfully warped space around the place! I know the basics, but aside from the doors being the visual barrier, I couldn't see any flaws in the design.

I wanted to do something like this with my own game, but I'm quite impatient and that made it hard to build that tension like you did. 

The one scene I felt went on a little too long was the radio scene. I know it wasn't supposed to be 100% clear, but I couldn't make out much with what was being broadcasted, and it ended up taking away from the tension because I kind of got bored after sitting for so long. Otherwise, almost a perfect execution, well done!

Glad you enjoyed the game
I use godot engine and some custom built systems on top of it
"Space warping" isn't exactly hard to do but it might take a wall of text to explain
Also i had to really destroy that audio recording so you don't hear my accent and a terrible voice

Haha, fair enough! Yeah the more I thought about the game the more I think I understood how you did it, but perpetual [looking] systems like that always wig me out because I either image a long twisty level made up of virtually the same section over and over, or some finely controlled system that can duplicate the last level, or a prefab and position it correctly right ahead of the player without them noticing. Either way, you did a good job with the smoke 'n mirrors. Man, I have to say that Godot is definitely an impressive engine. I'm not a 100% sold on it yet because I've already invested so much time and money into Unity, but if I was just getting into game design I probably would have chosen it over Unity. 

Again, really great job on the game! Do you think you will be releasing it on Steam or other platforms for Halloween?

Spawning a hallway is one way to do it
That's what PT actually did
But i achieved it by making a single hallway that teleports you back to the beginning past a certain point
I don't plan on making a "full version" for steam currently as i am thinking of ways to escape war

Oh geez. Escape war?