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This is nice. Man, I’m not sure if you intended being so gracious to the player, but some of those cave chokepoints were hairy! And I still was counted as making it through! Thank you, haha. I’m always amazed at what folks can do on the PICO-8, and procedural environment is impressive. I like the twist on the flappy format, more of a continuous dodge, less of a window to window approach. Very cool; played on Linux Laptop with keyboard.

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Thanks man, glad you liked it.  Yes, I only did collision checking with a single pixel on the beak because I felt that it would be more fun to be able to scrape by the narrow chokepoints with a lot of leeway.  I worried that it might make it too easy, but it felt right to me.