The level design is neat, and most rooms are filled with a number of props, giving the room more visual appeal. The sensitivity was exceptionally fast for my tastes. Even though there weren't any bullets visually coming out of the guns, if there were SFX for shooting guns, and SFX for when bullets hit things, it would have added a great framework for the player's imagination to fill in the blanks around.
Still, the game had a decent amount of content, especially for a 1 week.
Cool submission.