For me it was mostly the level design that feels a bit off, and it also wasn't always clear to me how throwing the cookie exactly worked/influenced what was going on, except for stunning the guards. Nevertheless don't get me wrong, this is genuinely a really cool entry!
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Ok got it. Thank you for the reply!
I did want to left some things unsaid about the mechanics of the biscuit so players can figure it out a bit. But yeah, in a more polished game ideally the level designs would teach the players that but I guess it's not to be expected to create perfect levels in that much time.