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(1 edit) (+1)

This has all the makings of a great party game! As a single player game the longevity might be a little bit limited, depending on what you enjoy. The AI is good enough for sure, but this kind of things just works better with competitors where the winner can lord their victories over the losers.

Not much bad to say here: the art is cool, the sounds+music nice, the feel is there, and on top of all that it is works well, so any criticism becomes nits and matters of taste. If there was one thing I'd personally like to see changed it would be the course design... I'd personally prefer courses with a bit more speed and flow, and a bit less random object collisions. I generally also agree with those who would like a bit more instructions+introduction, with a progression of levels that introduce new stuff, and a good explanation of the initial rush to grab a chair, which I never quite got the hang of. Can anyone grab any chair? How does that make sense when you get to choose your chair before the race?

All in all, a really solid entry, one of those that just feels like a complete game already.

(+1)

Hi and thanks a lot for playing and reviewing my game! ๐Ÿ™Œ

When I started making it (it was for a game jam), I didn't have much in my mind of what it might become one day and as time went by I used this game to learn new stuff and try out different things gamedev-wise.

At some point I wanted to add multiplayer, so I've added a local split screen mode - which took AGES to implement because I underestimated the effort! ๐Ÿ˜…

Anyway, I will probably add online multiplayer at one point when I want to get into netcode because I agree, any competitive game (or game that can be played competitively) is better with/against human players - but it's really complex and will take a while to implement. 

However, the next big update (0.4.x) will add an unlocking mechanic: all tracks, characters and chairs except one (or maybe two characters) will be locked and can be 'bought' in The Office Store with in-game currency that you'll get through doing races! (And don't worry, there will be NO micro transactions whatsoever. I hate it and don't want to have them in my game ๐Ÿ˜‰) This should add a bit of a motivation to the game compared to having all things unlocked from the beginning (except the secret characters and chair ๐Ÿ˜‰).

Thanks for the suggestions regarding track design and 'instructions'. In fact, I've already planned to add a tutorial with a smaller 'tutorial track' to explain the game. But this will first be added after the unlocking mechanic because there will also be more pickups in the future and I'll add another action button to activate the pickups at the time you want to. The tutorial will cover this as well. ๐Ÿ™‚

One last thing: you choose your chair before the race starts and on the track, any chair you'll choose will become the chair you've chosen before, just the colours differ ๐Ÿ˜‰

Again, thx for playing and I hope you'll get back to it at some point! ๐Ÿ๐Ÿช‘๐Ÿ’จ๐ŸŽŠ