CodeRaurus, I didn't come across a jarring sound while I was playing the game on itch.io, nor was I playtesting the game in Godot 4. Can you describe to me how you encountered the sound? Also, I didn't know the music was spatial. I just followed the Audio part in Brackeys' Godot tutorial on YouTube. And you say that the hitbox is too big? I think the reason why is because I chose the spikes a RectangleShape2D, and placed it all around the spikes, and I also gave Owlet a RectangleShape2D, so I think that's the reason why you think the hitbox is too big.
Thanks a lot for enjoying my game, though! Really appreciate the advice and feedback!