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(+1)

I may be bad a platformers, but I couldn't get past the first part.

Jumping over gaps would line up with a duck coming in that I couldn't avoid, I might have been missing some indication of when and where they would spawn.

Animation and controls felt smooth and responsive, great work even though I didn't experience the whole thing!

Don't jump, just duck! haha 

That was the silly dinamic. Just duck to avoid anything, duck or interdiensional beams of fire