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I just preload EVERYTHING (just a scene with everything in it that loads before the main scene) haha. Particle emitters I found were the real culprit, the first time a particle is emitted it causes like a 2 second freeze... That's for EVERY particle system. I put them in my preload scene with autofire enabled and that did the trick.

Haha! I did the same (the loading scene is actually hiding all the instantiation of the the shaders/vfx etc..). but I still have some stutters. I'm starting to guess it might be the bullets and/or some parts of the AI...