Hey!
Thanks a lot for your feedback! :D
Glad you enjoyed the demo!
Due to engine's limitation, I cut out all of the sprites from the videos (frame-by-frame), which took WAY TOO LONG , so I'm extra glad you like it!
I thought about taking it further in terms of more animations/arenas, but GDevelop doesn't really like 4 animations (that have like 200 frames each) running at the same time (with additional 4 animation variants depending on what's going on in the area). I'm trying to push it as far as I can on the later stages, but sometimes WebGL just crashes leaving me at black screen. I'm trying to balance everything out and optimize the game as best as I can to give players the best experience possible :D
As for quick turn, there's gonna be one more gameplay mechanic that will encourage you to use it later on. Although, I'll think about what else I can do with it on the early levels. Thanks for the tip!
As for the inputs, that's an interesting idea. I'll see what can be done.
Thanks again for your time!
I'll be sure to drop by and check out your project :D
Have a good one,
PB