Hey! I just gone done with my session that I think lasted about an hour. I managed clear a couple of dungeon and defeat a couple of bosses. Here are some notes that I took while playing.
-After rescuing a ninja monk and you unlock the stairs it should probably be added in the dialogue with the monk that you need to unlock some additional stairs in order to be able to use them. When I first used them I was back out in the same place so I was a bit confused but I figured it out later.
-Not sure if it's intended but sometimes the character sprite of the knight start jittering when walking through tree/bushes. Most often it would happen when walking up and down. It didn't really jitter when walking side to side.
-The dungeon that has water puddles and slimes in it both the puddles and slimes share a similar color so perhaps either the slimes or water puddles should be a shade darker. Maybe the puddles of water should look more like the river color wise.
-At least for now the music in the dungeons is pretty loud and it kind of hurts the brain a little.
-The bosses I managed to defeat are the following:
Slime King
Dragon King
Goblin King
Skeleton King
and Colossus (Golem King)
As far as bosses go they weren't terribly hard. I only found 2 issues when it comes to the bosses. The first one is the Goblin King. Not sure if it was intended but he was stuck in place and he continuously spawned goblins(now I think the spawning of enemies is intended but the number of enemies spawned was a bit too high). The second one was the Colossus fight and this might be more of a nitpick but the smaller golems appeared on top of Colossus.
After only getting 2 items the map seemed to be full of enemies(mainly dragons). I though the spawning of enemies would be more gradual.
-The red wall arrow texture should perhaps be changed to something that better indicates that it's a hole that shoots arrow. (This is more of a suggestion)
-Another suggestion would be that bosses rewards the player somehow(I was thinking something along the lines of one permanent heart added or maybe an attack increase or just a general stat increase additional speed could also work).
-Not really digging the flying concrete blocks but perhaps this enemy type should be remade or outright removed in my opinion.
-In the skeleton dungeon I managed to get stuck in one of those green vines.(I was shooting the vines and walked in one of them while they were on cooldown from my attack and after the cooldown was done I was stuck in the vine I was no longer able to attack the vine where I got stuck. Luckily I got killed by a wall arrow). I haven't tried replicating this yet.
-Also speaking of the skeleton dungeon. If the skeletons are gonna keep the mechanic or respawn perhaps lower their numbers in the dungeon. It's really annoying having to fight so many of them while trying to destroy the big skeleton head and having to juggle around all the skeleton and barely making a dent in their number because they respawn fairly fast.
-Also another change I'll suggest. Maybe when a town is under attack a small dialogue box should appear with whatever message to indicate that the town is under attack. Also the map should probably show the character location at least in a more general sense. The character locations doesn't have to be pinpoint accurate.
-Also having to find the keys again after dying is a bit tedious. Maybe after finding and losing them you could see them on the map.
-Also noticed the items only have one downside that being that more enemies spawn. Also not sure if swapping items increases the spawn rate of enemies or if it just replaces the old item in your inventory and the spawn rate remains unchanged. Perhaps a bit of clarification is needed here.
I think those are all the notes I took while playing the game. Overall I enjoyed my time with it. Love the art style and the music (even if sometimes it's a bit loud). I think having to keep the towns safe while exploring dungeons and finding items is cool and perhaps you could introduce a way to help the towns be rebuilt. I think this has the potential to become a great game that you can sink some hours into. Let me know what you think of the feedback and notes I took and hopefully this comments doesn't come across as too harsh. Good luck with your game!
(Also in case this helps I found your game through Reddit).