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(6 edits) (+1)

Been having fun playing through it!

Beware of Spoilers!

Though, 3 suggestions:

-Remove the "Current playtime of 2-6 hours" cause that's just a plain lie at this point 🙈 (I've been at it for much longer)

-Give us the power to shuffle skills around, so that we can more effectively use formations, especially the first one. 

And to also avoid problems like (complain incoming) unlocking lockpicking suddenly making metal farming incredibly annoying, and inefficient to automate. 

(Can no longer boost both ether and mining at the same time (with the 1st Formation) due to a 2 skill space being created cause of lockpicking. 😥)

-Giving us the option to "militarise" Rounders other than Alpha and Delta would be convenient (don't understand why we can't in the first place?)


+ 2 small bugs:

-When you "Approach the Glow" then "Return to Asteroid Belt", redoing "Approach the Glow" a second time no longer updates the background (it's stuck on the default full Propulse / Return to Asteroid Belt one.)

-Buying back the Asteroid Formation from an Teal Asteroid made Spinforge doesn't put back the option to buy regular Deltas.


+ 1 big bug:

-Just discovered that rose coins (all kinds) can just magically merge with the background, destroying the coin in the process. (proof of destruction: can't be used in the shop)

(lost all my coins from that...)

Other than that, I approve!

(2 edits)

Thanks for playing!  Good point on the playtime.  There is a way to move skills now, it was added with the last update.

The rounders that can be militarized are the ones that have the same title in the Greek and NATO alphabet.

Background management is planned, it's an absolute bear.

I'm not happy with how the asteroid is handled yet.

The "merge with nothing" bug is fixed now.  It was a result of the dragged item attempting to merge with the faded shadow where it used to be.