You know, most of the mods are unbalanced, sometimes I imagine modders using a random generator for their recipe ^^ That's why I made my own pack with modified mods, boring but at least that's balanced and I don't see dozens of mods needing "update" in the list.
I kept the idea of FS22 with a building more efficient than, the mobile machine from the DLC with a 3/1 ratio, but I increased the price of the building, too cheap comparing to the machine.
My problem actually is to find a fair way between slaughter house and soap in the lavender factory. I increased the fat produced by cow to 150 but with only 24 cows/month that's 3600 fat, soap need 12000. If I increase the cycles we'll have too much meat/money, even with decreasing the beef production to 600. And it's not really possible to reduce the fat in the soap recipe as I should increase it (less lavender than fat/oil in a soap). A solution could be reducing the global recipe (producing half pallets is ok I'd say) and adding another recipe but with olive oil (like genuines Marseille and Alep soaps) to have a solution for making soap without cows for lavender producer, but I know that the soap recipe is more there to use animal fat ;)
Any idea for a possible solution ?