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Hello Hythrain!

Thank you so much for the incredibly detailed and helpful feedback. It's truly eye-opening to see the game from a fresh perspective, especially from someone playing it live. I really appreciate you taking the time to write such a comprehensive report.

I completely agree that the game lacks clarity and that the mechanics aren't intuitive. It's a huge blind spot for me as the developer, so your feedback on the unintelligible stats and the lack of a tutorial is a top priority. My immediate focus will be on adding a proper onboarding process and detailed tooltips to explain how everything works.

Regarding the difficulty, your feedback, along with others, has made it clear that the initial experience is too punishing. In the latest patch, I've tried to level the playing field by making sure all players have an equal amount of gold and units based on their win count. In the future, I plan to introduce a league system to ease new players in and offer a greater challenge for more experienced ones.

I've also heard the feedback about battles being too long. I haven't added a speed-up option yet, but I have adjusted the overall balance by decreasing unit HP, which should make battles resolve more quickly. I'm also considering changes to the ranged attack and defense systems to make combat more dynamic. You're right that the current system where ranged units can't attack after moving is an intentional feature, but I'm now reconsidering that based on your feedback.

Finally, thank you for pointing out the bugs! I will do my best to fix the UI issues in the next update.

Thanks again for all your help and for streaming the game! If you're interested, I'd love to see a link to the VOD once it's up.