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(+1)

I like this concept for an idler but not having any control or options over where to place things is frustrating. Even if the tiles to pick from were random, I'd feel like I had a better sense of influence. Good work though. Looks and sounds great. Very cohesive in the execution.

Thanks for feedback and giving it a try ! :-)

Under the hood, it's not totally random, the available tiles are calculated with a weight, to reach the nearest pumpkin. But indeed it could be great to add natively or via the shop an option to tell the game "i would like to go that way, I take note !