Thank you so much! Especially for playing it through to the end, I didn't think many people would.
I attribute the speed of development to my numerous failed projects, where I lifted much of the code from, haha. Hopefully the open MFA will help future devs to skip all of that.
Yeah, it was hard to distinguish the buildings in a monochrome style. That's a lesson we've learned about working in that art style.
Balance was by far the hardest thing to get right. I had spreadsheets and kept tweaking the growth formulas. Since I wanted to minimise the dependence on external files for the sake of the mobile compilation, I had to enter those all in manually through the event editor, which was a major pain.
Thanks again for playing it. I look forward to trying your entry soon, it looks awesome. :)