This is feeling more like a platformer / maze like game because there is an end goal versus what we were talking about before during the lab.
I do like that the terrain moves in real time instead of them just teleporting around, it gives it a more physical feel. You can add possible score tiles so that the player is willing to risk more to gain more.
I think to get a more game room like feel, like how we talked about during the lab it should be contained in a single area that you are moving around instead of an end goal you are trying to get to. The game rooms usually have score tiles you have to step on as the game progresses instead of an end goal. Or instead of score tiles you can be moving back and fourth.