Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I want a more complete list of objects!

and why does a specialized skill have a maximum bonus of +2 at the limit as opposed to the game's +1?

Re: Objects

I'd be happy to add more objects, honestly I was just working with what was available in the game as examples. Which admittedly, is very localized.


Re: Skills 

This is more of a phrasing thing I believe, apologies, may I should redo that wording. Basically, in the game - at least as I recall when I double-checked - the Signature Skill is added as a flat +1 over the current value.

So as you mentioned, technically the cap is only raised by 1, and there is just a flat additional 1 added to it. Effectively, then, the cap of the Signature Skill is raised by 2.

In other words, if like in the book I have Psyche 4, normally all my Skills cap out at 8, right? 

I then pick Empathy as my Signature Skill, I have a +1 to Empathy and all my Psyche Skills move to cap out at 9. But because of that natural +1 application, when I train Empathy up to 9, it is then 10 because of the +1. But none of my other Psyche skills can break 9 without Signature Items/Thoughts.

Short version: it does mechanically work the same as in game, the game just doesn't point out explicitly that you can overflow the Signature to a number past the training value.

I had (hoped) by calling that out specifically, it'd be more clear.

Apologies for any confusion, and thank you! :)