Sorry I've just been super busy, let me work on this this week and I'll get it done in a few days here for ya! I'll reply to this when I've got updated version.
Viewing post in Psychronic Rave Lighting Plugin (MZ) comments
Thank you! I’ll definitely test the plugin within the next couple of days. I really like how it handles screen tinting and how simple it is to use.
There are only two things that caused some issues for me:
– The inability to give the player a light source.
– And… this one is probably minor or insignificant for most people, but in my case, it’s quite noticeable.
When using very dark locations with multiple light sources (for example, torches in a cave), their spherical light and the sharp transition between light and darkness tend to break the visual atmosphere of my maps/levels — the edges between light and shadow look too round and harsh.
I hope you might consider improving this aspect someday.
But this is just a suggestion, not a demand.
Once again, huge thanks for updating the plugin!
1 Yeah, it would be great to have a function that adds a blur or diffusion effect around the edges of a light source — to make its contour softer and more natural.
2 Sources:
phase 300 120 #E06502 #b64500 0.1 0.2 0 1
fire 120 #00FFFF 1 0.1 0.2 0 11
By the way, I’m not sure how important this is, but —
when trying to disable a light source with something like this:
fire 160 #00FFFF 1 0.1 0.2 0 21
nothing happens.
It seems that adding transparency via 0.1 0.2 and setting the coordinate with 0 somehow breaks the light ID disable system.
Or if you remove part of these parameters, the light source gets displaced incorrectly.
If you remove 0.1 0.2 0, then 160 #00FFFF 1 21 disables normally and nothing gets displaced.
