Nice work on this game! Curious how you setup your wave system? Nice and creative work on working the theme in.
Viewing post in Death's Helper jam comments
Thank you! The wave system is pretty simple. At the start of a wave I set an int to how ever many enemies I want in that wave, then calls a function to spawn an enemy and removes 1 from the int. It picks a random enemy depending on which wave it is, waits 1 second, then just calls the function again until the int is 0. I manually coded which enemies can spawn in specific waves and the chance they have to spawn, but there's definitely a better way to do it