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(+1)

Yeah, there was so musch that I wanted to do visually, however I wanted to get the gamplay down pat first and do the rest of the visuals once the game was complete however I just ran out of time.

Ah, that happens! We had a whole plan for puzzles and cutscenes too, but time got us in the end, haha. Still, it’s always better to have a game that’s mechanically solid than just a visual mess!

Either way,  Great work overall! <3