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thank you so much for such thoughtful feedback! i completely hear you with the empty/boring areas, i think i could def have added more to them with more time but i generally like the balance of not everything yielding a flower, makes it more of a risk/reward of checking different areas. as for the black fadeouts, yeaah they can def get tiring. unfortunately i only started learning renpy once the jam was announced so i didnt get too into the weeds of things like changing transitions (i did made the fadeout longer because the short flash was hurting my eyes). its not a style choice i would have made with all the options available to me! thank you for noticing the sink!! i felt good putting that in and liked the cause/effect in the environment, stuff like that makes it feel like more of a complicated game for such a short time i think. If you need any hints for the 3rd ending let me know! (if i had to guess where you were getting stuck, check the bathroom again.)