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but confirmed false information is a lot more useful than random information. so it's a balancing decision to stop the game being too hard. e.g. plague doctor rewards you for finding the corrupted villager, which would be basically impossible if the corrupted villager was telling the truth

Maybe for a harder difficulty level, then.  I feel like the game is too easy.

If ONLY the Drunk (the Outcast role) can randomly hit on the truth when trying to lie, it shouldn't be too large a step up in difficulty anyway.