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I had a lot of fun with this. The five 'attack' types feel fairly well-balanced (I had situations in which I preferred to use each), although I think the greens might be strictly worse than the gold lines unless some kind of 'armor' mechanic comes into play (especially because if you max out attraction at any time, you win immediately regardless of ick). Pink seemed to be the best value in all situations until I realized it doesn't synergize with courage multiplier, so I figure you want to focus on one or the other. 'Stubborn' is definitely hard to deal with without using items (first time I lost because I forgot I had them, second time I got lucky and got 2.5x Courage on turn 2, used greens to mitigate the ick and then got a super-effective gold line to oneshot from full HP.)                                        Oh, and the music's spot on. Never thought I'd hear a piece that so precisely conveys the gravity of realizing it's gonna be totally on you to carry an interaction.

Thanks for your analysis! Glad you enjoyed it!!