1. My Red will just be FAFO all the time lmao, doing stupid stuff and earning equally stupid prizes. Don't open that basket? I'm opening it. Don't fight the miner robot? I'm throwing hands. Don't go into the graveyard? Hell yeah I'm going there right now.
2. Makes sense, some of those options completely kill the atmosphere of the game :P but hey they're funny.
3. Hmm, fair enough.
6. Ohhhh. I see. Yeah, now that I get what it's supposed to do, I see that it works. It was a bit confusing since it goes "There was no effect on [x]", and the battle UI covers up the weakness icons a bit (And, honestly, I had no idea those were supposed to be icons showing the weakness lol, I don't even know what I thought they were). Is there a way to have the weakness icons permanently showing rather than just popping up for a second when you attack/scan?
8. I see. Hopefully it's possible, but if not, that's alright too.
7. It's verrrrry weirdly specific. As far as I can tell, it only really happens if I lag the game to hell (To be specific, I do this by running Honkai Star Rail in the background lol), then try to move into another room, or exit the pause menu. It seems like moving your mouse outside of the Project Red window (why?????), going into menu, and autosave occurring, all fix it, so honestly, it's not really important, and it might be a quirk of how RPG Maker loads scenes, idk. I actually had to break out my phone to get images of it because if I try to use snipping tool it fixes itself LMAO.


Gotcha. And you're welcome, but, really, I should be thanking you for cooking up this fire game : )
