Oof - this is a really difficult one! Difficult, but very fair. I think you really nailed the retro aesthetic, too. I love the palette, and the little footstep sounds are very charming. The vista in the final boss arena is a simple addition, but it really adds a lot to the atmosphere and the staging of the battle. It's exactly how older games would have done it, I think.
My favourite weapons are the lance (I've figured out a routine for cheesing the second boss with it) and the wand, which is really useful in the final fights. I'll have to get a lot better with it if I want to beat hard mode, though... Limiting the player's weapon choice is a very clever move.
Excellent work!
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Thank you for your critique and wonderful additional thoughts, Rulrite! :D
The vista looks simple, but I fear it wasn’t. Long story short: The code I made to generate the rooms can be difficult for modifying/correcting a layout. Perhaps I should make a “behind the scenes” video at some point.
The lance is one of my favorites too. The cheese you’re talking about is completely fair game in my book! If you want real cheese, might I suggest trying the keg against the second boss. ;)
Edit: Typo