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(+3)

As others have said, nice art. I especially liked the little UI touches like the character avatars and text box border. 

The fishing minigame was fun for a while but a button to leave it would have been great.

The dialogue choices were a bit confusing to me - they didn't flow as well as the main text.

Looks like you used the Monogatari engine? I hadn't heard of it before - looks cool!

(+1)

Thank you our team did a lot in a short time, especially considering we all got sick halfway through the jam (lol).  A button to leave the fishing is a great quality of life integration--I'll let our programming team know!  We've discussed working on the project after the fact.

I've touched base with our team and the reason why there isn'ta leave-fishing exit button is because we ahd planned on integrating the fishing into the visual novel mechanics so that the fishing unlocks another dialogue option.  We hope to integrate that into the game later.