Great work! Not too familiar with this type of game, but you managed to setup a good environment and do a small amount of world building to set the scene before starting.
The intro cinematic and the environment design is really pleasing! I like the pixel style and it does well to setup this somewhat unsettling vibe, so a really strong start!
The mechanics are interesting, but there does seem to be a lack of progression, as you just perform the same tasks twice or even three times with no change in difficulty.
I struggled to initially understand how to use the "Surgical Tool", and likely the saw as well, if I had not already seen footage of the game before. So maybe it would be good to add visual indicators over the top for your first go, sort of like "Hey, here's how to play!" and then after that doing a "Give it a go on your own!" sort of progressions, which could've been nice.
The dark indicators to show where to cut were a great help though, once I figured out what they were for, so that's a good visual indicator once you get going.
I did struggled to put the tools back down, as I would try to align the center of the tool with the box, maybe it would be better to make the box the same size as the tool and make it slot in, so it's clear where to place the tool to put it down.
The "Inspect" tool is nice, but most of the explanations are generic information that we can tell from visually looking at the model. It would've been nice to get more of a description of what's going that we can't see, think maybe the priest in the bedroom having a description of "A young man with a distinct golden cross around his neck. He seems happy to see a new face.", even if it isn't on the drawing, we can get an idea of how the characters are feeling or what makes them distinct. (This helps with not needing to make a new asset for every character)
There also didn't seem to be much going on with the time mechanic, despite it seemingly ticking up to pressure the player to get to the cutting room. As well as this, the woman stated that she upgraded the tools, but I didn't seem to see a difference in the tools when I started the work. Presumably this was due to time issues.
Also, put your names on the game! After getting to the 3rd day, just ending with a grey screen with "Sorry, we didn't finish" is fine, but be proud of what you've done! Do a little credits dialogue to thank everyone who helped and get your names on what you've made! Sadly, not everyone will look in the description after being told that they're finished.
Looking forward to what you guys work on next or seeing this finished off and released!
TL;DR
Good setup: great pixel art, intro cinematic, and unsettling vibe.
Game progression: repeated tasks without adding challenge or variation.
Learning difficulties: “Surgical Tool” (and saw) unclear at first, maybe add first-use visual prompts/tooltips.
Tool indicator: hard to put tools back, use boxes sized to each tool?
Inspect tool: descriptions are too generic, maybe add unseen details (emotions, traits) to add to characters without new assets.
Systems underused: time mechanic and “upgraded tools” don’t change gameplay.
Ending: include in-game credits even if unfinished (Be proud!).
Overall: promising foundation, improve tutorial, add progression, clearer instructions to the player, and polish.