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I tried the game but couldn't get far. Got stuck after the second altar where you need to climb a wall.

The little I could play was fun and from the screenshots I can see there's a lot more to the game.

Some improvement suggestions:

- Make the character stick to the moving platforms. Right now the platforms can slide from under you and it feels weird.

- I feel there were too many blind jumps.

- Enemies hit so hard they kick you out of any platform and you fall to your death, which is basically a 1-hit KO. Feels a bit unfair, unless that's the kind of experience you're going for.

-The game could use a tutorial area to progressively introduce the player to each of the different moves they can use. The current wall of text showing the controls is a bit difficult to understand and remember.

- The death screen takes way too long to show the Yes / No prompt. When you die a lot in this game, it just adds to the frustration.

- Add the "hololive" tag to the project page!

Overall, this looks like a cool game project and I hope you keep improving it! Good job!