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Thank you for the elaborate reply! Yes some of the things you said about dialogic I was already practicing, but the thing you said about closing dialogic is interesting. We were struggling to find ways to bypass dialogics domination, in the sense that it hogs all inputs. Our programmer had a script for buttons to manually take the mouse order rather than the base godot code because dialogic wouldn't let the click go through. Disabling dialogic at key moments could be a good idea for us as well! Your game inspired me truly, it was really some time since I was this absorbed. The music and sounds also added to that atmosphere. Good job! If you want you could check out our game as well, your feedback about the story , the writing and feedback in general, would mean a lot to me! :)) Havea good day.

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So what Dialogic does is it creates an 'input catcher' as a part of the scene, that means that you can't click anything. You can turn off the input catcher layer entirely through Dialogic by making a new Style, or you can shrink the input catcher by editing the scene. But if you need something on top of Dialogic, then you can always put it in a canvas layer and have that above Dialgoic which is at default layer 3. 

Thanks! I'll check out your game when I have time!