The player design instantly gives off Ghostbusters vibes. which fits perfectly once you see the capture mechanic in action. The game’s a bit buggy though, and I wasn’t able to complete it because of that. For example, sometimes I’d run up to a gravestone and press E, but nothing would happen. On another run, I respawned with zero hearts, and once I even seemed to have infinite grenades. Despite the bugs, I can really see the vision you’re going for. When a boss is capture, it’s really cool to see. One suggestion, it feels like monsters can respawn right on top of the player, which can lead to sudden deaths, maybe add a small safety zone to prevent that.
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Thanks.
with the zone issue---there must have been open of the bosses we removed but the activator is still there.
the other is known something broke in the game restart function so if u do a run and then restart from the same screen it has issues. we should be able to get both fixed.
wish i had had time for a seafety zone.. would have helped a lot i think. but that does not seem like something that counts as a "bug fix" since i never designed it. so ill patch that after judging i think.
Thanks for playing and I appreciate the feedback. We noticed the issue with restarting the game from the end-game screens and hope we can fix that soon, some data from the previous run persists which is frustrating for sure. The safety zone around the player is a good idea and I wish we'd had time to implement a smarter spawning system.