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(1 edit)

Oh wow this is an amazing review! Thank you so much!!

The monster does despawn after like 15 seconds btw, not sure how you didn't get  o that point, maybe the game build has a glitch, but whenever I playtested it, the monster would despawn. 

The thing here you have to sort the numbers by pitch is only hinted really crypticially in the note you get at the beggining of the game, I really like the idea of the machine having a sticky note, so far one of the best reccomendations I got and I completely agree, I will deffinetly do a little bit of work on it post jam.

The boat is the only outside asset that I used, and yes it looks out of place :/ and the animation jitters a little I think, I had post jam time to fix thease things but I was a lil lazy honestly :P

I never tought about why the machine would give you the handle... kind of nonsensical yeah, maybe should have made it so that the generator is visibly connected to the storage room door and it opens it upon completion, the door handle bit was very unecessary...


Thank you so much for this detailed and insightful review, and thank you for going thrugh so much trouble just to beat this tedious game, I will deffinetly tweak some things after the jam and take your advice into consideration.


Edit: I just playtested it and yes, the monster does dissapeer after a short duration of time, one player actually tought the game was impossible cause they forgot to use shift to run, maybe you did the same thing?

(+1)

Oh I see, I don’t think I realized I could sprint to be honest, or did so subconsciously, my bad. If I could make a suggestion on that - the footsteps should be quicker when the player runs to signify that, as the speedboost itself isn’t that noticeable.

I tried to test monster despawning once when I played it - When I heard the noise and ran back to spawn without looking back, and it jumped me near the starting ladder. I assumed based on my previous runs that it jumpscares you when you look at it, and that's why I didn't look back, but that might have been just a coincidence then. My bad on not fully testing out my theory and good job on implementing it then.

I actually probably never gotten to know it despawns because I encountered it right after it spawned most times. And 15 seconds is surprising long to run around especially if you don't know if it will go away. Maybe it could do with an additional timer, which starts when the player sees it(unless that's already how it works), one that is shorter, that gets longer more times player encounters  it?

I think once when I sat around trying to input the code it might have despawned. Because after hearing the noise of it spawning, I ran to the machine room. And I don't think I have encountered it then when I left. There is no sound cue or anything like that if it goes away is there? So I didn't know if it disappeared or failed to spawn in the first place, not sure if that’s worth adding or if that might detract from the tension however.

The idea of making the generator open the door would be cool, and would also add some variance to the environment with cables going to the door.

I’d love to play the game updated post jam, so keep up the good work.

Ah you see, now you are asking the magician to reveal his tricks (triggers)

But yes, the generator room is a "safe zone" so that it does not corner the player (It will spawn again though), the spawning sound is just to add tension not to signify that the monster spawned, its a cheap trick only made for 1 time playtroughs, this jam I realized just how much the horror dev plays the magician with hidden tricks. A timer would kill the tension of the chase scene.

The biggiest problem with replaying the game is that everything was made to be only encountered once and thats it, the game is basically the opposite of replayable.

It despawns after 15 seconds but it stops chasing you after like 10 seconds I think, just so the player does not immidately see it despawn, this is ofcourse guessing that the player does not stare back and see the monster stop.

Anyways. Thank you for playing and I'll shoot you a quick messege once the game is more polished and playable. Thanks once again for trying so hard to decipher this puzzle hell game!