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Appreciate it alot!

I did adjust alot so that the gameplay could look smooth. But about the camera I really had to precisely align between the camera and the TV border which is why it looked like that. I think I could've centered the camera a bit better and Ill keep that in mind next time. Thanks for playing!

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I don't know what game engine you are using, but in Godot you can pass a rectangle to the 2D camera and it won't go outside of those bounds. You can code something similar in any game engine.

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It is made in Godot yeah. Never really thought of doing that since the TV border is just a completely seperate TextureRect but nice to know