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ok this is an interesting one guys. I'll get the weird stuff out of the way first. The control system needs work. It feels sort of unintuitive to have to use e and f and sometimes you use f before you can use e - like use a key on a door, then use a door etc. When you get a screen up, pressing e or f doesnt seem to do anything. I had to mouse click away. So there are so many ways you have to co-ordinate yourself to work the game which I think you can make better. Then, I put the reactor component in the reactor and suddenly got a Game Over screen with a weird sound. No explanation as to why that happened? Im confused about that. 

Now the good stuff. The ambiance and the atmosphere is top notch. It feels great. I love the artwork and the look and feel of the game. The sounds are very good as well. The story-telling with the notes left around all over the place is such a good touch - you've created a great vibe. I previously submitted my own 'one-scene' point-and-click adventure to a jam and it had a few parallels with this, but playing yours have given me ideas as to how I could address some of the challenges I had in that game in terms of movement and items and so on. 

In summary I would really like to see you keep working on this and refine it a bit as it feels amazing and it has great potential. Great job.

(1 edit)

Thanks for the feedback and playing the game. We will work on the controls and add instructions since a lot of people have pointed that out. The game over screen is because the time ran out before you completed the repairs and the sub imploded (as it says on a note in the bridge room).  As for the keys, F is for using items in your inventory, and E is for interacting with objects (for example: F to use key and unlock door, then E to interact with door and open it). We'll try to make all these things more clear in next patches. 

yes I figured it out but I just think you could just either a) use f on the door with the key and leave the room, or have the door at least open so you dont need to press another button to exit the scene - you can just walk through, or b) use E and because you have the key the door opens - this sort of thing. Let the player press Enter to close a text box instead of clicking the mouse for example. These are small things that will get players to think more about the game and less about the controls they need to use to play the game. But its got lots of potential to be a great adventure game so Im wishing you all the best for it and looking forward to your next patches.