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I have to say the camera movement when I tried to go back and forward make it pretty impossible to aim. My playstyle was when I found an enemy my first thing was to run from it and shot it running. It was kinda hard to get it right. But I give you big plusses for art style that was uniform with all props and enemies. I was a little sad that all enemies kinda levitate to you through obstacles and sometimes they catch me and leave no time to react. But overall it's very climatic and fun game.

thanks for the input. i agree about the AI. we struggled a bit with the prefab workflow and should have planned it better.  i think we were a bit too ambitious and should have cut back a bit more to give us more time to focus on monster quality. ill make sure to try your game tonight and leave a review :)