It's a very creative and fun game, and I liked the music!
I found it a bit hard to land jumps on the last level because of the camera angle.
Also, in the 2D levels, it was a bit unclear which objects I could jump on and which I couldn't.
Other than these, I think you have a great foundation with the camera changing mechanic. You can easily create many more levels and extend the game. Great work!😊
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Thanks!
Yes it was supposed to be harder to jump with the camera angle switches, and the last level really ramped up the difficulty at the red and silver spikes, as the guardrails go away and you can fall off the edge. But I admit if I had more time I would've ramped the difficulty up slower by doing that through multiple levels.
The problem with some objects being springboards and others not is the biggest complaint. I knew about it before. I didn't have time to fix it, which I talk about in my post mortem devlog.
I do plan to add more levels after the jam.