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The core mechanics are well implemented, feel polished and entertaining. The premise is fun and actually I believe it is one of the scariest nightmares of every child loving horrors:)

Now to the bitter points:

  • The iFrame is extremely wide, extending beyond my screen width. Consider resizing it to around 1200 × 600 at most - not everyone have a widescreen display.

  • There are no sound effects on actions, which makes the experience feel a bit empty.

  • The visuals feel somewhat inconsistent; the main character looks like they belong in a fantasy or medieval setting rather than the current theme. It’s ok for the monsters, they are monsters after all, but it’s a bit strange to see this guy in a modern day bedroom.

The perspective could be improved. Since enemies appear lined up in a queue, it gives the impression that the next one will attack only after the one in front is defeated - but in reality, they all attack each round.

Congratulations on releasing a fully fledged game! It’s clear a lot of effort went into making it.

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It's 1920x1080, so if you launch it in full screen, you shouldn't have any problems here. 

With a lack of sounds, it was a fight for life to finish the game on time, and we really regret leaving sound design for last now, but we really did whatever we could in the given time. The project was a little too ambitious for our first-ever game jam, and we spent every single moment of free time working on it. If we had another day or two, I'm sure all the problems people mentioned in the comments would be addressed, with the lack of sounds on top of that.

And I agree that our choice of main character could be better, but in Unity Asset Store I found it hard to find anything better suited to the style of the monsters and other assets that we already used in game, so if anything, that's my fault. Sorry for that!

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Sure, that’s totally understandable and for a jam you guys done a great job!

Regarding the iframe, 1920x1080 is a too much of a size for the single container on the web page to my taste. I mean iframe size is the size of the block dedicated for the game viewport on the page, it does not define the size of the game viewport when you open it in a full screen mode.

Here are screenshotы of how I see the game page. There is a chance others see it the same way.

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Could you try it now? I'm a little worried that could make some problems to users who will launch game before they click on full screen mode button.

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Perfectly fine now:

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We are all gamers, so we have 2k monitors, that's probably why we didn't think about it before :)

No worries! We are here to learn after all=)

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My imagination tells me that we will find some dude who will play like this soon, and roast us in the comments xD

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Yeah, maybe considering the fact that people here are gamers, and most probably own 2K displays, it is a good idea to revert the change as the game viewport as well as the UI are not responsive to the container size.