The core mechanics are well implemented, feel polished and entertaining. The premise is fun and actually I believe it is one of the scariest nightmares of every child loving horrors:)
Now to the bitter points:
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The iFrame is extremely wide, extending beyond my screen width. Consider resizing it to around 1200 × 600 at most - not everyone have a widescreen display.
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There are no sound effects on actions, which makes the experience feel a bit empty.
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The visuals feel somewhat inconsistent; the main character looks like they belong in a fantasy or medieval setting rather than the current theme. It’s ok for the monsters, they are monsters after all, but it’s a bit strange to see this guy in a modern day bedroom.
The perspective could be improved. Since enemies appear lined up in a queue, it gives the impression that the next one will attack only after the one in front is defeated - but in reality, they all attack each round.
Congratulations on releasing a fully fledged game! It’s clear a lot of effort went into making it.



