Both the storyline and the incorporation of the gamejam's theme are very impressive! That's very creative and effective to use the theme of the TV as a security guard's monitor, and even to play the game through it! The music fits well, and the limited but well-placed sound effects fit in well too. I like the low-poly style of the graphics also - it somehow adds something to the game's experience that high-poly graphics would omit. If I can offer a constructive criticism and friendly advice, the gameplay mechanics need some more work and improvement. I found it difficult to navigate and control the player. I wasn't sure either how to push the wandering mummy back into the casket, though I tried a number of times. But other than that, I think you have a really creative and well thought-out game here. Again, the storyline is really strong and provides the context and premise of the game. Also, the character dialog "billboard" system is really a neat feature too. Good job creating this!
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Thank you for your comprehensive feedback! The whole collision thing needs work, it is a very basic implementation by now. The controls are a bit tricky, they are meant to be more difficult as you direct per "voice commands", but it still needs to be fun, so I'll think about that. We are glad you liked the other stuff