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(+1)

I spent about five minutes playing and here are a few observations:

The combat could use a bit more variety. Right now it feels very button-mashy, and it doesn’t seem to matter much which attack I use. The responsiveness also feels a little off, and it’s easy to get stun-locked or overwhelmed when several enemies attack at once.

The music mix might need some tweaking too, the high frequencies (maybe the hi-hat) were sharp enough that I had to turn the volume down.

It was also hard to tell how much health I or the enemies had, which made deaths feel sudden and confusing. Adding clearer visual indicators would really help.

That said, this is a good foundation. The idea works, it just needs some extra development time and polish to make the combat feel satisfying and impactful.

(+1)

Thank you for the response.

Air attacks do more damage than ground ones, and you can shoot while jumping or sprinting while you're in the middle of a slash; the gun is also very helpful in interrupting and juggling enemies at range However, as it is, the game throws you straight in without any actual tutorial (or additional description on the page itself) as a guide.