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(+1)

Thanks for playing! I'm glad you enjoyed the gameplay and music ~

Fair enough with the style, it's not for everyone. On a more technical note however,  the textures (dots, hashes, noise) are actually not written as post-processing effects. Everything is built into the Shaders themselves, which is a lot more light weight and requires less compute power. Many of the textures use screen space mapping which might be what you're finding distracting. I think with some refinement we could find the sweet-spot :)