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The aesthetics are great even if not polished, it feels like sometimes the shaders compliment the viewing experience, and sometimes do a disservice to the assets depending on distance. Overall a very fun game and experience, with a few minor shortcomings preventing it from being great.

The enemies feel a bit too harmless, the shotgun just oneshots everything and they're overall pretty slow, seeing their hands stick out the doors didn't help their surprise factor either. The puzzles feel a little out of place? Feels like you're about to play Ready or not, indie horror game edition, and then you have to scan every room in the level for numbers for a lock, or squint at picture to guess which object is supposed to be where. It didn't help the puzzles were pretty simple, but the fun part was the shooting.

I really loved the world space text, the messages as well felt very well designed with a clear message. And the sound design was decent, my biggest gripe being that the sound the revolver made lacked any punch and basically made me not want to use it.

Thank you for your insightful feedback! 

What was the issue with the shader from distance? 

(+1)

I suppose it just pixelated things a lot, making it difficult to make out what something is from a distance, for example the last puzzle, I really had to squint just because I couldn't tell which object was which as they all looked so similar. Also, when you get close to a wall or a door for the first time, is when you finally get to see that actually the textures on them are pretty good, the shader hides that quality from a distance.