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The idea of a narrative focused experience aboard a train seemed interesting but I think this game lacks a bunch of things to make it work.

The art is nice, I like the character portrait a lot, there's a lot of personality in those!

The UI is kind of rough, for a game that is essentially mostly UI, it definitely should have had more focus put on it. The visuals there could have been cooler. Having to select a dialogue only to click through a dialogue box that's 90% of the time the exact same text is very unnecessary and slows down an already slow experience. 

There's a lot of typos throughout the text that end up really taking me out of the experience. I would be fine with a few here and there but I felt like there was at least one every other line. When text is your key gameplay element, that's not great.

Unfortunately the characters mostly sit there and while you can talk to them there is very little progression or changes for doing that, you end up getting a lot of exposition that sadly never seems to be too relevant.

I was extremely confused by the fact you spawn right next to the "start the next event" part, I shouldn't have to go out of my way to learn more about the characters when that's the best part.

The events also seem to just happen with no consequences? It's hard to know if it's bugged or if that's just how it is but it ends up creating a narrative game without a story which is a shame, I did want to see where those characters may be going but what you see when you boot up the game seems to be all there is to it.