The basic concept of having to park your car perfectly has potential but I think the current two levels aren't enough to fully judge how fun that idea can get.
The second level being brake only is interesting but it goes for a bit too long without any indication that you'll eventually park, this should be communicated a bit better I feel.
The game is also maybe a bit too unforgiving? A system that rates you for how accurate you are may be a better fit than a simple pass/fail.
I think there's room to make some cool levels with this setup with the addition of more mechanics so I'd be interested to see the concept taken further.