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(+1)

The basic concept of having to park your car perfectly has potential but I think the current two levels aren't enough to fully judge how fun that idea can get.

The second level being brake only is interesting but it goes for a bit too long without any indication that you'll eventually park, this should be communicated a bit better I feel.

The game is also maybe a bit too unforgiving? A system that rates you for how accurate you are may be a better fit than a simple pass/fail.

I think there's room to make some cool levels with this setup with the addition of more mechanics so I'd be interested to see the concept taken further.

I'm honored to be reviewed by Chew Chew Train developer (BTW amazing game), thanks for your feedback, I know there lot of things that could be done in a better way, or at least get polished a little bit more, but thanks for your feedback!

I'll try to make some updates in a near future, for sure I'll add some indications during the level, lot of people said about this point.

Again, thanks for your time and you did an amazing game with Chew Chew Train, congrats!