Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

You made it very far, the wind room was indeed the last room, after that just a small corridor and the ending.

I was just fixing the code for my audio manager to have dialogues queue up properly, which I’m hoping was the problem with the overlap you were referring to. There’s one instance where you can get multiple movable blocks making their sound at the same time and it’s not sounding great too, but that I haven’t gotten to yet.

Glad you had more fun than anticipated :D A bit curious what you anticipated and why :)

I thought the combat would get repetitive (because I've seen it implemented in other jam games) and I don't do very well with gravity/orientation changing navigation (in any game). 

But the letter thing was fantastic and kept it all fresh, making me pause and think what the words could be and how they're related. And the trails you leave really help with navigation and not losing your direction. So very well done from a design point of view!